<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>miasmaswitch's CGPortoflio Gallery</title>
<link>http://miasmaswitch.cgsociety.org/gallery/</link>
<description>miasmaswitch's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Kull of Atlantis</title>
	<link>http://miasmaswitch.cgsociety.org/gallery/508839</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8450/8450_1182286529_small.jpg"><br><br>Personal project based on the work of CS Moore to recreate a traditional sculpture in digital 3D working from photographs. Modelled with ZBrush 2.0 and Maya. Rendered with VRay in 3DS Max.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 20:51:17 +0000</pubDate>
	</item>
	<item>
	<title>Bato</title>
	<link>http://miasmaswitch.cgsociety.org/gallery/508840</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8450/8450_1182286353_small.jpg"><br><br>Bato of Ghost in the Shell. Personal project to translate a 2D character into 3D. Organic parts modelled with ZBrush, clothing modelled with CPS in Maya, mechanical parts modelled with NURBS in Maya. Rendered with VRay in 3DS Max.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 20:52:35 +0000</pubDate>
	</item>
	<item>
	<title>Azazel</title>
	<link>http://miasmaswitch.cgsociety.org/gallery/508843</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8450/8450_1182287706_small.jpg"><br><br>'Azazel' character for unreleased XBox360 demo 'Parables'. High resolution geometry modelled with ZBrush and NURBS in Maya, rendered with VRay in 3DS Max.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 21:15:07 +0000</pubDate>
	</item>
	<item>
	<title>Demonic Legionaire</title>
	<link>http://miasmaswitch.cgsociety.org/gallery/508844</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8450/8450_1182287830_small.jpg"><br><br>Demonic Legionaire character for unreleased XBox360 demo 'Parables'. High resolution geometry modelled with ZBrush and NURBS in Maya, rendered with VRay in 3DS Max.]]>
	</description>
	<pubDate>Tue, 19 Jun 2007 21:17:12 +0000</pubDate>
	</item>
</channel>
</rss>
