Richard Smith miasmaswitch Location: United Kingdom Member Since: July 2002 Last Updated: 21 March 2009 Portfolio Views: 5774 Chosen as Favorite: 19
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Bato 3ds max, Maya, VRay, ZBrush June 2007
Bato of Ghost in the Shell. Personal project to translate a 2D character into 3D. Organic parts modelled with ZBrush, clothing modelled with CPS in Maya, mechanical parts modelled with NURBS in Maya. Rendered with VRay in 3DS Max.