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Richard Smith
miasmaswitch



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Bato
3ds max, Maya, VRay, ZBrush
June 2007


   
Bato of Ghost in the Shell. Personal project to translate a 2D character into 3D. Organic parts modelled with ZBrush, clothing modelled with CPS in Maya, mechanical parts modelled with NURBS in Maya. Rendered with VRay in 3DS Max.

 
  Richard Smith's Personal Network